Submachine 4: The Lab - Walkthrough, Tips, Review (2024)

Walkthrough for anyone REALLY stuck. This is so simple, only look if you stuck! Complete!

On the roof

Follow the instructions

Inside

•Get the Naphthalene from inside the coat pocket
•Go right and collect rubber tube (top right of chimney)
•Go right and collect chimney brush and secret (1) on chair
•Go back onto the roof and put chimney brush down the chimney
•Go inside and collect key which has come out of the chimney
•Collect gold key from hooks above the draws
•Go right and collect Gas handle from under the table
•Open door and go down one. Collect secret (2) in right corner on floor.

The Lab

•Go right 2 and collect lighter of windowsill
•Go left to computer. Click on screen and click on green button. Read what Mur has to say. He will print you a piece of diary for you once you have finished talking to him.
•Collect secret (3) by bin.
•Go down collect beaker and carry on down.
•Collect 2 pieces of diary off table you see and secret (4) under table on the fallen over chair.
•Go right collect CD. Go all the way to the left to the bathroom. Collect soap and secret (5) under the piping on left.
•Go right 3 and up the ladders. Collect second test tube with pink stuff (iron trioxide). Go right (try clicking the floor!) and collect screwdriver. Collect secret (6) behind pipe in right corner.
•Now go back outside onto the roof. Go to the left and unscrew the screw holding the valve. Take the valve and come back to the bathroom.
•Place the valve on the circle on the pipe on the left. Use the hammer to break off the cap on the pip running along the top of the screen. Place the beaker on the grill. Turn the valve and this will fill the beaker up for you.
•Pick the beaker back up and take it to where you got the screwdriver from, up the ladder. Connect the rubber tube to the yellow pipe, and the gas handle to the other hole.
•Click the gas handle which will make it turn, and the handle on the Bunsen burner (it is what I called it in school, sorry if that is incorrect). Use the lighter to light the burner.
•Place the beaker on top and place in the soap, iron trioxide and naphthalene (in that order, it wont let you put them in any other way), and take it back off, should look white. Pick up the empty test tube too.
•Go back down and to the room on the right, use the key to open it. Use the acidioxide on the metal box connected to wires on the wall. It would break and the metal wall at the side will go up. Just before you leave the lab, fill the test tube up like you did with the beaker in the bathroom, and click the bell.
•Pick up your 4th piece of diary. Now if you look at the first piece of diary you will see coordinates. I found going in order worked quite well! So lets go to (1,0,4) by putting it in the transporter!

Ancient Section

•Go right and down. You will see a strange stone with leavers. This controls boxes opening to collect things like the one you saw before you came down. For example ‘/' +‘\' = X which gives you a blockade. Do this 3 more times (to collect tiles B and D, and a stone key) THEN put them all down.
•To the right of the leavers, collect secret (7) in the rocks on the left. To the left of the leavers collect the knife and click the bell.
•Go up to where you can see a square and circular hole and put the blockade and stone key in here. This will bring down some stairs. Go up 1 and break the square under the horse looking thing with your hammer for secret (8).
•Go up and if all the leavers are down you should see tile C. Go up the stone pillar, cut the rope with the knife. Go back down to the leavers and collect tile A.
•Go down to the dog, collect secret (9) in the dogs eye and put the tiles in the wall. Click the button in the middle. This will bring down a set of stairs on the screen where you started with the transmitter.
•Go up these steps to collect the coil out of the machine with the red dot. Go right to collect a piece of diary. You cant do anything else up there yet.
•Lets go to the looping traps, (6,9,0)

Looping Traps

•This is very similar to an idea on one of the levels in sub_3 the loop. You have to put the coordinates of the strange circle things on poles in, press the bottom button, go find them and press the red button! Do this 4 times for all pole things.
•Go to the big square thing left and up of the transporter, click the screen once all lights are white and collect the orb. Collect diary (right and down of transporter) and secret (10) (left of diary, in the corner on the floor).
•Lets go to (5,2,9)

Basement Section

•Go right 2, place coil in "charger" and charge it by clicking the dial thing. Collect secret (11) form the wall in the unused socket.
•Collect coil and go left, down, right. Place the coil in this machine and flick the switch. Recharge the coil in the same way and the go left instead and do the same with that machine. Collect diary and coil.
•Go to the machine in the middle of these two rooms and both lights should be green. Flick the dial thing and a beam should come out of it. Collect secret (12) from under neither the pipe just to the right of the machine.
•Go up 2 and place the CD in the arm. This should bend the beam.
•Go into the room to the right, place the orb on top of the podium. It should break giving you a chestkey. Also take diary from here.
•Make sure the coil is recharged before leaving here.
•On the piece of diary you got from the top room, it give you the coordinates, (5,5,1) the brick room, so go here.

Brick Room

•Collect secret (13) on the right.
•Go to the left, and collect diary and turn off the bubbles by pressing the top button.
•Lets go to (4,6,2) and the lighthouse digouts.

Lighthouse

•Go left and collect diary, go right and collect secret (14) under the first pipe piece on the floor.
•The fan to the right should have stopped, use the hammer (4 times) to break it and open the front to receive the fan.
•Lets go to (7,7,0) the tomb.

The Tomb

•Collect piece of diary.
•On the right wall are 3 shapes. The amount of sides correspond to the location although circle (or zero) is 0. Go to (0,4,3).

Tomb 2
•Go to the left, pick up diary piece and secret (15) on the left wall on the floor.
•Click bell.
•Pour water out of test tube onto the light dome thing, and collect sceptre when it comes out.
•Now were going to the ship, (8,0,0)

The Ship

•In the dark you can see a lamp, light it with your lighter. Go right, open the compartment with your screwdriver and cut the wires with your knife and take secret (16).
•Click bell and collect secret (17) from the bottom of the pipe with the lamp on next to the transporter.
•Go left and collect diary. There should be ladders now, go up and light the lamp like previously.
•Go up again, and collect secret (18) from bottom left side of the pipe.
•Place the fan piece in here and close the screen.
•Go down and press the button. The wall should go up.
•Use the chest key to open the box and take out an arm.

Revisiting

•Go back to the Lab (0,0,1).
•Go up to the level with the computer on. Go to the strange machine which we haven't used yet. Place the coil in here and press the bottom screw.
•Collect secret (19)
•Collect coil back.
•Go to (4,6,2)
•Go right and collect (20)

End

•First, go to the lucky room mentioned in the last piece of diary (7,2,8)
•On the left speaker collect secret (21).
•Then go back to the ancient section (1,0,4)
•Go up and place charged coil into the holder you got it from.
•Go left and turn on the light.
•Look into the telescope. You should see new coordinates (4,5,2)
•Go here and place the sceptre and arm onto the statue.
•Now you have finished!
•If you go to the right you will see secret (22).

If you go back to the lucky room (7,2,8) and place all the secrets into the machine it will open the wall next to you!!

what is with the door when you first find the teleporter? as far as i know you can not get to it!

Submachine 4: The Lab - Walkthrough, Tips, Review (2024)
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